Dropped it in Blender for a quick lighting and atmosphere setup.
I kept finding a right visual for the Center Sphere...
Mesh painting
Foliage painting
Tree dropping
Walk-through
This was my first time trying to build a full 3D environment in Unreal Engine. Before starting, I spent some time learning basic modeling, UV unwrapping, and texturing in Blender, as well as a bit of sculpting in ZBrush.
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I also explored SpeedTree and touched on Substance Painter, though I didn’t dive too deep into that part. Most of my time went into Unreal Engine, where I learned how to set up lighting, build shaders, work with the node graph, and play around with cinematic cameras.
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As a beginner, I ran into lots of small issues. It got frustrating sometimes, but I always got help when I needed it, and that really kept me moving forward.
Big thanks to Son Nguyen for the guidance.
https://www.artstation.com/sonhoangnguyen108