In this role, I used Unreal Engine to design themed maps based on the provided level designs. The Seedify team handled asset placement, giving me the freedom to explore creative ideas; I did the set dressing and then brought it to life by painting in Photoshop.
AD: Quentin Gabriel
Associate AD: Paolina Sie, Manuel Schweitzer
https://www.artstation.com/quentin
https://www.artstation.com/manuel
https://www.artstation.com/paolinasie