In this set of concepts, I used Adobe Substance Modeler in VR to sketch directly in 3D space. The process is incredibly fast and efficient. I can sculpt the base mesh with just a few strokes, add color on top, and that's it! The foundation is done. From there, I took it into Photoshop to refine and paint the details however I wanted.
The app is surprisingly easy to use, even for someone like me who’s so afraid to learn new tools. This workflow feels fresh and relaxing, allowing me to explore different perspectives, materials, and lighting effortlessly while keeping the creative process relaxed and enjoyable.
AD: Quentin Gabriel
Associate AD: Paolina Sie, Manuel Schweitzer
https://www.artstation.com/quentin
https://www.artstation.com/manuel
https://www.artstation.com/paolinasie